

- #Marsupilami hoobadventure ps4 full
- #Marsupilami hoobadventure ps4 trial
- #Marsupilami hoobadventure ps4 series

#Marsupilami hoobadventure ps4 full
Aiming to complete this game in full would provide plenty of replayability to it as every level will need to be beaten again, only faster.
#Marsupilami hoobadventure ps4 trial
ReplayabilityĪfter every level is beaten, there is a time trial mode unlocked for it.
#Marsupilami hoobadventure ps4 series
I would say that it all provided a similar sense to when I first played through the Donkey Kong series on the SNES. The mix of cartoon-style art and vacation-style music was a great blend for a game designed and targeted for kids getting into the platforming genre. Once you use tickets on a level, the price to re-enter that special level will double.īoth the graphical quality and the musical score of this game gave off a relaxing atmosphere while being fitting to the environment. It is a way to gain a bunch of lives when you are low. These tickets can be used at special levels are literally just full of fruit to collect. They aren’t needed to be completed to finish the game.Ĭompleting Dojo levels, whether hidden or from the overworld, will give a ticket. These levels act as a slightly harder level than the rest and have all the collectibles that a standard level will have. On top of this, there are extra hearts and lives that can be found in some breakable boxes and objects.Ĭollecting feathers will unlock alternate levels that can be played. Every level also has a hidden Dojo level in it that is going to be a harder version of the Dojo levels you will find on the overworld map. Then there are feathers that can be collected, typically by finding where they are hidden or skillfully reaching where they are placed in the level. Mainly, you can collect fruit which will provide an extra life for every 100 pieces collected. And, of course, the boss level at the end of each section where you have to keep moving forward as you chase the ghost down until you eventually grab him at the end.Īs you make your way through the levels, there are a few collectibles to grab as you progress. Then there are the Dojo levels, which are basically platforming challenge levels. The most used version is the standard level where you have to go through a complicated set of challenges that include enemies and platforming. The levels themselves are broken up into three types. It will either be a bird that will shoot you forward like a cannon or a ring that can either be held on to or used once as a tool to throw yourself upwards. Other than that and the expected jumping, wall jumping, and bouncing off enemies heads, you will also be able to grapple with certain objects. Spinning forward before jumping will also make you leap further than a regular jump. You can only run one speed, but if you do your spin attack repeatedly then you can move faster. When it comes to controls, you have a good set to work with. However, the amount of hits you can take is shown by the number of hearts on the screen in this game.

You have your overworld where you select the levels, unlocking more of the pathway as you complete levels, and then there are secret areas that can be unlocked with collectibles found in the levels. Levels are laid out in a similar fashion that can be found in classic Donkey Kong Country games. Our three heroes will have to go on an adventure and chase the ghost in order to ward off the spell. Fortunately for them, the Marsupilamis are immune. StoryĪfter opening a cursed sarcophagus while playing with debris on a beach, this trio of Marsupilami friends accidentally release a mysterious ghost that puts a terrible curse on all animals. Luckily, when it comes to Marsupilami - Hoobadventure from Ocellus Studio and Microids, they did a good job following the play styles of classic games from my childhood. This has led to a mix of great and terrible games over the years, but I always find that the closer the developers can get to their original inspiration, the better the game turns out. With the constant flow of game development, it’s rare that a team looks back on great games in a sense more than inspiration for their own title.
